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- ...n the future. Some diffs like "Increase Headgear View ID" will have a text box pop up prompting you to enter a value. Once you are done selecting what dif12 KB (1,893 words) - 11:51, 13 March 2016
- ...ure (thus the name). Causes the client to disconnect and display a message box depending on type.1 KB (198 words) - 03:26, 13 January 2013
- |heading=[[Image:thor-oobe.jpg|250px]]<br>Thor Patcher out of the box with default skin and settings. # '''Custom Notice Box''':16 KB (2,568 words) - 04:45, 23 January 2014
- |heading=[[Image:triad-oobe.png|250px]]<br>Triad Patcher out of the box after basic configuration. :Custom text in the about box, which appears before other credits. Character | can be used as newline.14 KB (2,148 words) - 03:38, 13 January 2013
- ... a new folder, right click on it and select 'SVN Checkout...' and a dialog box will appear.<br>4 KB (569 words) - 12:24, 25 April 2016
- Despite it seems that you can enter anything in the input box as a player, this is not the case. Let's review the following two cases:42 KB (6,830 words) - 08:23, 30 December 2015
- === Poring Box === ...r {{git|db/re/mob_poring.txt}} will make your mob spawnable via the Poring Box.21 KB (3,570 words) - 23:52, 2 July 2016
- ...d in the original sprite. Edit them is simple, either click a single color box or select a group (Selecting a group allows you to easily create a gradient4 KB (720 words) - 13:14, 29 December 2013
- ...ck the first row (the one with a 0) and then click and drag inside the red box that appears around the sprite. To change what sprite is used, change the 0 ...he background color (The area behind the sprite), the selection color (The box around the frame of the sprite in the sprite frames preview area), Indicato19 KB (3,427 words) - 10:51, 13 January 2013
- ...scription:''' Disables Dead Branch / Bloody Brunch / Red Brunch and Porinx Box.<br />6 KB (909 words) - 13:18, 29 December 2013
- anything more advanced than just printing text into a message box.1 KB (138 words) - 16:56, 6 November 2013
- ... the button is clicked, the NPC script execution will end, and the message box will disappear. If no window is currently on screen, the script ends right562 B (91 words) - 16:59, 6 November 2013
- //Will open up a text box with:</pre> //Will open up a text box with</pre>2 KB (293 words) - 17:57, 16 September 2016
- ...s to end a speech from an [[NPC]]. Once the button is clicked, the message box will disappear, but unlike [[close]] the script execution will continue. So921 B (144 words) - 17:30, 6 November 2013
- list of those that fall out of Old Blue Box. Unlike in all other cases, these written in the Old Blue Box's item script.2 KB (339 words) - 04:36, 5 December 2013
- ...to format your work, but there is a helpful toolbar at the top of the edit box to help you as well.6 KB (1,010 words) - 16:48, 31 October 2013
- ...ore detail. The start is nothing new, just a simple NPC header with a text box. Then there appears to be a close2;. This is not a typo. Close2; behaves a33 KB (5,419 words) - 23:11, 28 December 2015
- This command will make an input box pop up on the client connected to the [[RID#Usage|invoking character]], to2 KB (317 words) - 22:15, 10 June 2013
- Removes 1 Old Violet Box from an online player on account 2000110.1 KB (175 words) - 12:50, 22 June 2013
- ...' to -1, -2 or -3 will spawn a random monster from the dead branch, poring box or bloody branch list respectively.2 KB (322 words) - 18:18, 16 September 2016