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  • ====2010-08-10aRagexeRE and older (Visual C++ 6.0)==== ...e 2010-08-18aRagexeRE (this includes all Sakexe clients) are compiled with Visual C++ 6.0 and their WinMain can be found as a CALL after the first CALL to Ge
    12 KB (1,893 words) - 11:51, 13 March 2016
  • |'''clrtype'''||Visual effect upon removing the player from it's current position (clear type).
    1 KB (161 words) - 03:24, 13 January 2013
  • ... that an effect should be displayed on bl. Causes each client to display a visual effect usually centered on the game object identified by bl. This would show the Endure skill visual effect on given player for everyone in his or her range, except the player
    906 B (148 words) - 03:25, 13 January 2013
  • This file defines the main aspects of the patcher's behavior, such as visual and aural appearance and remote resource locations.
    14 KB (2,148 words) - 03:38, 13 January 2013
  • ...We '''highly recommend''' the use of [http://www.microsoft.com/Express/vc/ Visual C++].
    4 KB (569 words) - 12:24, 25 April 2016
  • skilleffect will display on your client a skill visual effect. The pattern is: Now, for the item I said, it will show you the visual effect of Blessing and cast on you a lvl 5 Agi-Up! skill for 140 seconds.
    32 KB (4,535 words) - 04:09, 6 September 2016
  • ...e them carts, pecopecos, and falcons. In other words, this will change the visual effects of your mobs. The options are these*:
    21 KB (3,570 words) - 23:52, 2 July 2016
  • ...prite, ect.) that were not in the previous frame. These are the actions. A visual for better understanding (notice how one is act00 and the other is act01):
    19 KB (3,427 words) - 10:51, 13 January 2013
  • For compiling on Windows, Visual Studio is the preferred method, although using Cygwin is also possible. === Using Visual Studio ===
    4 KB (561 words) - 21:26, 5 May 2016
  • ...ID|currently attached character]]. The number parameter is for skill whose visual effect involves displaying of a number (healing or damaging). Note, that th
    946 B (119 words) - 12:48, 22 June 2013
  • As '''changelook''' is only a client-side visual change, it doesn't send any changes to be saved towards the char server. It
    1 KB (181 words) - 04:50, 20 September 2013
  • [http://www.microsoft.com/download/en/details.aspx?id=5555 Microsoft Visual C++ 2010 Redistributable Package (x86)]
    19 KB (3,089 words) - 06:37, 13 November 2015
  • In Windows, compile the '''db2sql''' plugin in Visual Studio.
    1 KB (207 words) - 18:37, 16 September 2016
  • command only. And we usually use '''other script''' to show visual effects.
    3 KB (398 words) - 12:46, 5 December 2013

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