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  • * Event = Event that will start On Mob Death
    657 B (106 words) - 03:16, 13 January 2013
  • ...ing, storing location when disconnected, dead branch usage, penalties upon death, PVP behavior, WoE behavior, ability to use skills or open up trade deals ,
    3 KB (411 words) - 14:36, 5 December 2015
  • ...e spawned randomly on the map prt_fild08. They will respawn instantly upon death. ... it will respawn sometime between 2 hours to 2 hours and ten minutes after death.
    3 KB (373 words) - 12:22, 17 August 2015
  • Death Knight (2^27): 0x08000000
    32 KB (4,535 words) - 04:09, 6 September 2016
  • ...t number of frames, and may have different looking frames (like 1/5 is the death sprite, ect.) that were not in the previous frame. These are the actions. A
    19 KB (3,427 words) - 10:51, 13 January 2013
  • '''Description:''' Drops Player Items or Equipments on player death.<br /> '''Description:''' Disable death penalty.<br />
    6 KB (909 words) - 13:18, 29 December 2013
  • ...[[RID#Usage|invoking character]] will be warped to, when re-spawning after death, getting warped out of a [[WoE]] castle or using skill Teleport Lv2. Map fl
    668 B (95 words) - 05:05, 11 November 2014
  • ...f/battle/exp.conf}} which reduced the amount of Zeny the player holds upon death:
    2 KB (326 words) - 22:21, 10 June 2013
  • ... disconnected (mf_nosave), dead branch usage (mf_nobranch), penalties upon death (mf_nopenalty, mf_nozenypenalty), PVP behavior (mf_pvp, mf_pvp_noparty, mf_
    1 KB (176 words) - 10:25, 11 August 2013
  • ...ified, which has the form "NpcName::OnLabel" and is run upon the monster's death. If the killer was a player, [[RID#Usage|it will be attached]] to the invok
    2 KB (322 words) - 18:18, 16 September 2016

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