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Create the page "BACK" on this wiki!
- ...ce of code, you are saving a set of changes in a form that can be uploaded back to the server. Each commit includes the author's name, what they changed an3 KB (507 words) - 11:45, 25 April 2016
- ...and works exactly like the select command however a value of 255 is passed back to the script if the user decides to choose the CANCEL button that is autom5 KB (738 words) - 18:20, 16 September 2016
- ...pecify a NPC event, you could simply use OnEvent. This has changed a while back though. Now you must use the format NPCNAME::OnEvent. You most likely forgo ==== unget_com can back only 1 data ====114 KB (20,097 words) - 12:56, 8 July 2015
- ...for loop restarts (that is, when the previous run has ended, and it jumped back to it) the expression is evaluated. If the result of the expression is true ...code is executed (mes @i;) and the end of the loop is reached, so it jumps back to the first part, and executes the action (set @i,@i+1) (See how this repl8 KB (1,428 words) - 04:05, 13 January 2013
- OK Back to topic. so I add my entry like shown below.32 KB (4,535 words) - 04:09, 6 September 2016
- OK Back to topic. so I add my entry like shown below.7 KB (995 words) - 09:01, 25 April 2015
- ...ll bar allows you to easily change from one action's frame to the next and back again. ...irection your copying to. Then click Apply and using the direction buttons back in the main window (#13) on the action you did the copying with you can see19 KB (3,427 words) - 10:51, 13 January 2013
- ...pears, with the source pagename as an active link to it. Click this to get back to the redirected page, showing the large bent arrow symbol and the destina2 KB (403 words) - 12:45, 25 April 2016
- ...s. Once the second timer finishes we also see the player variable boom set back to 0 with "[[set]] @boom,0;", it's off state. ...d, then it will still need this player to be attached, or it will give you back an error and return 0.<br><br>33 KB (5,419 words) - 23:11, 28 December 2015
- When done there, you should use the '[[return]]' command to go back to the point from where this label was called.957 B (166 words) - 09:36, 9 June 2013
- any script on any map server. Using the 'return' command it will come back to1 KB (203 words) - 09:40, 9 June 2013
- The knock-back is not restricted by items or map flags, only obstacles are taken into acco673 B (106 words) - 02:29, 10 June 2013
- ...n evaluates to true, the statement(s) are executed, then control transfers back to the conditional expression, which is reevaluated and the cycle continues1 KB (181 words) - 22:22, 10 June 2013
- if(attachrid(.@invokeid)) // attach back to the first player2 KB (222 words) - 22:23, 10 June 2013
- [[#toc|Back to Table of Contents]] [[#toc|Back to Table of Contents]]70 KB (10,109 words) - 22:24, 11 June 2013
- you '[[enablenpc]]' them back. mes "Can you help me to enable him back?";1 KB (212 words) - 23:54, 22 June 2013
- ...king the name again will bring it back to the Active tab. Moving the quest back and forth has no effect on whether you can continue it or not.7 KB (1,055 words) - 16:16, 1 July 2016
- ...t and allows the player to use the command again to put their original hat back.1 KB (181 words) - 04:50, 20 September 2013
- Sometimes it's necessary to send back information that you retrieved from your function. Such as a TRUE/FALSE 0/13 KB (542 words) - 01:33, 17 March 2016
- ... to have the usernames and passwords ready for use so you don't have to go back and set them, and you can just run your server afterwards with everything a ...screen just click "Execute" to run the configuration unless you want to go back and change something.19 KB (3,089 words) - 06:37, 13 November 2015