Next
From Hercules Wiki
Syntax
- next;
Description
This command will display a 'next' button in the message window for the invoking character. Clicking on it will cause the window to clear and display a new one. Used to segment NPC-talking, next is often used in combination with mes and close.
If no window is currently on screen, one will be created, but once the invoking character clicks on it, a warning is thrown on the server console and the script will terminate.
Example
mes "[Next Example]"; mes "Click the next button to see next part of npc.";
next; //This will display the button.
mes "[Next Example]"; mes "This is rest of the part."; close; //Closes the window and ends the script.