Difference between revisions of "Close2"
From Hercules Wiki
Mysterious (Talk | contribs) (Created page with "==Syntax== *'''close2'''; ==Description== This command will create a 'close' button in the message window for the invoking character. This is one of the ways to end a speech ...") |
m (Minor formatting update.) |
||
Line 3: | Line 3: | ||
==Description== | ==Description== | ||
− | This command will create a 'close' button in the message window for the invoking character. This is one of the ways to end a speech from an [[NPC]]. Once the button is clicked, the message box will disappear, but unlike [[close]] the script execution will continue. So after a close2 command an [[end]] command must follow to terminate the script. If no window is currently on screen, the [[RID|invoking character]] will get stuck in the NPC. | + | This command will create a 'close' button in the message window for the invoking character. This is one of the ways to end a speech from an [[NPC]]. Once the button is clicked, the message box will disappear, but unlike [[close]] the script execution will continue. So after a '''close2''' command an [[end]] command must follow to terminate the script. If no window is currently on screen, the [[RID|invoking character]] will get stuck in the NPC. |
==Examples== | ==Examples== | ||
[[mes]] "[Woman]"; | [[mes]] "[Woman]"; | ||
mes "I am finished talking to you, click the close button."; | mes "I am finished talking to you, click the close button."; | ||
− | close2; | + | '''close2'''; |
[[dispbottom]] "This will be shown at the characters chat window."; | [[dispbottom]] "This will be shown at the characters chat window."; | ||
[[end]]; | [[end]]; | ||
Line 14: | Line 14: | ||
mes "Thank you for using"; | mes "Thank you for using"; | ||
mes "the Kafra Services."; | mes "the Kafra Services."; | ||
− | close2; | + | '''close2'''; |
[[cutin]] "", 255; | [[cutin]] "", 255; | ||
end; | end; |
Latest revision as of 17:30, 6 November 2013
Syntax
- close2;
Description
This command will create a 'close' button in the message window for the invoking character. This is one of the ways to end a speech from an NPC. Once the button is clicked, the message box will disappear, but unlike close the script execution will continue. So after a close2 command an end command must follow to terminate the script. If no window is currently on screen, the invoking character will get stuck in the NPC.
Examples
mes "[Woman]"; mes "I am finished talking to you, click the close button."; close2; dispbottom "This will be shown at the characters chat window."; end;
mes "Thank you for using"; mes "the Kafra Services."; close2; cutin "", 255; end;
Probably the most common usage of this command. Removing a previously set cutin, after the NPC dialog is closed.