Status Percent Heal
From Hercules Wiki
Heals the target in a percentage.
#define status_percent_heal(bl, hp_rate, sp_rate) status_percent_change(NULL, bl, -(hp_rate), -(sp_rate), 3)
status_percent_heal(Target, X, Y);
- Target:
- src = User
- bl = Skill Target
- X = Amount healed in HP (in % , 100 = 100%, full recovery)
- Y = Amount healed in SP (in % , 100 = 100%, full recovery)