Status Heal
From Hercules Wiki
This function heals the target by some amount defined by HP or SP.
int status_heal(struct block_list *bl,int hp,int sp, int flag)
status_heal(target, HP, SP, Flag);
- target:
- src - user
- bl - skill target
- HP: - Amount healed in HP
- SP: - Amount healed in SP
- Flag:
- 1 - Forced heal, there is no way to block (not even berserk)
- 2 - Show the amount healed above your head
Note: 3 will be forced and show amount healed.