Status Heal

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This function heals the target by some amount defined by HP or SP.

int status_heal(struct block_list *bl,int hp,int sp, int flag)
status_heal(target, HP, SP, Flag);
  • target:
    • src - user
    • bl - skill target
  • HP: - Amount healed in HP
  • SP: - Amount healed in SP
  • Flag:
    • 1 - Forced heal, there is no way to block (not even berserk)
    • 2 - Show the amount healed above your head

Note: 3 will be forced and show amount healed.