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  • == Get a random mob ID == ** &1 = Apply success chance on the list (otherwise, its totally random)
    443 B (70 words) - 03:16, 13 January 2013

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  • [[Mob Get Random Id]]
    287 B (47 words) - 13:19, 29 December 2013
  • == Get a random mob ID == ** &1 = Apply success chance on the list (otherwise, its totally random)
    443 B (70 words) - 03:16, 13 January 2013
  • ...fferent server, it will forward the client to it. If x and y are 0 (zero), random coordinates will be chosen. Warps the player ''sd'' to payon on random coordinates without a warp-out effect. Note, that MAP_PAYON is a source def
    1 KB (161 words) - 03:24, 13 January 2013
  • You MUST set these to something other than defaults, but you can set them to random characters, as long as they are the same in the three places they appear in
    10 KB (1,759 words) - 18:41, 16 September 2016
  • ...ript will pick a random number, store it as the temporary scope variable .@random, and display two different messages depending on the result:'' set .@random, rand(1,2);
    10 KB (1,639 words) - 22:17, 17 September 2016
  • ...Knowing what option a player chooses, even though the option chosen may be random.
    8 KB (1,271 words) - 14:32, 5 December 2015
  • ...s killed. This is useful when you only want to store simple things, like a random number or the name of a NPC. ...f using a temporal variable, is an interactive NPC system, responding to a random mood of a player. It can look like this:
    42 KB (6,830 words) - 08:23, 30 December 2015
  • The green is the HP, the blue is the SP. To add that random heal amount effect, just pick a set amount, let's say 120, then pick 1 or 2
    32 KB (4,535 words) - 04:09, 6 September 2016
  • <br>If you want the mob to spawn at a random point, use 0 for all the coordinates. <br>'''<u>emotion</u>''': Lets your mob use an emotion, at random times. The emotion IDs are:
    21 KB (3,570 words) - 23:52, 2 July 2016
  • '''ID:''' ItemID,random<br />
    6 KB (909 words) - 13:18, 29 December 2013
  • Giving an item ID of -1 will give a specified number of random items from the Other negative IDs also correspond to other random item generating item tables:
    2 KB (339 words) - 04:36, 5 December 2013
  • Again the dispbottoms, and then, a random warp, because the bomb exploded. Then another end; terminates the script ag
    33 KB (5,419 words) - 23:11, 28 December 2015
  • ...agic names, where the ''x'' and ''y'' parameters are ignored: "Random" for random placement on current map, "Save" and "SavePoint" will warp the character to
    1 KB (208 words) - 09:23, 9 June 2013
  • #: ''<code>1234</code>'' = pick your own random numbers to make the username more unique
    6 KB (968 words) - 18:53, 10 June 2016
  • Whichever of the both NPCs is talked to, both will show a random emotion at the same time.
    1 KB (214 words) - 05:10, 11 November 2014
  • ...ob id'', respectively. Setting the ''mob id'' to -1, -2 or -3 will spawn a random monster from the dead branch, poring box or bloody branch list respectively
    2 KB (322 words) - 18:18, 16 September 2016
  • '''Random''': ''All party members are randomly warped in their current map (as if
    1 KB (178 words) - 04:56, 20 September 2013

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