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  • ...oring location when disconnected, dead branch usage, penalties upon death, PVP behavior, WoE behavior, ability to use skills or open up trade deals ,curre
    3 KB (411 words) - 14:36, 5 December 2015
  • prontera,147,177,7 script PvP Warper 116,{ [[if]] ([[getvariableofnpc]](.unlocked, "PvP Unlocker")) {
    42 KB (6,830 words) - 08:23, 30 December 2015
  • /* this+0xa */ struct PVPINFO PVP {
    170 KB (22,304 words) - 17:47, 3 October 2013
  • # Pvp '''Description:''' Disable PvP (Player vs. Player) on a Map<br />
    6 KB (909 words) - 13:18, 29 December 2013
  • * IndAI units are capable of farming, doing pvp, doing woe, doing battlegrounds.
    855 B (117 words) - 12:45, 25 April 2016
  • It is often used in the PVP scripts to check if a PVP room is full of not,
    526 B (86 words) - 23:29, 20 January 2014
  • ...ther effects. Examples are curse, sleep, the time o attack that pops up in PVP.
    4 KB (560 words) - 03:24, 4 October 2016
  • ...sage (mf_nobranch), penalties upon death (mf_nopenalty, mf_nozenypenalty), PVP behavior (mf_pvp, mf_pvp_noparty, mf_pvp_noguild), WoE behavior (mf_gvg,mf_
    1 KB (176 words) - 10:25, 11 August 2013

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