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Create the page "Pvp" on this wiki!
- ...oring location when disconnected, dead branch usage, penalties upon death, PVP behavior, WoE behavior, ability to use skills or open up trade deals ,curre3 KB (411 words) - 14:36, 5 December 2015
- prontera,147,177,7 script PvP Warper 116,{ [[if]] ([[getvariableofnpc]](.unlocked, "PvP Unlocker")) {42 KB (6,830 words) - 08:23, 30 December 2015
- /* this+0xa */ struct PVPINFO PVP {170 KB (22,304 words) - 17:47, 3 October 2013
- # Pvp '''Description:''' Disable PvP (Player vs. Player) on a Map<br />6 KB (909 words) - 13:18, 29 December 2013
- * IndAI units are capable of farming, doing pvp, doing woe, doing battlegrounds.855 B (117 words) - 12:45, 25 April 2016
- It is often used in the PVP scripts to check if a PVP room is full of not,526 B (86 words) - 23:29, 20 January 2014
- ...ther effects. Examples are curse, sleep, the time o attack that pops up in PVP.4 KB (560 words) - 03:24, 4 October 2016
- ...sage (mf_nobranch), penalties upon death (mf_nopenalty, mf_nozenypenalty), PVP behavior (mf_pvp, mf_pvp_noparty, mf_pvp_noguild), WoE behavior (mf_gvg,mf_1 KB (176 words) - 10:25, 11 August 2013