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  • [[set]] @mood, [[rand]](3); // 0 == happy, 1 == sad, 2 == grumpy, 3 == in love. [[setarray]] @moodtxt$[0], "happy", "sad", "grumpy", "in love";
    42 KB (6,830 words) - 08:23, 30 December 2015
  • If you've got a sprite and you're happy with it, then you can skip this part. If you would like to make your mob lo
    21 KB (3,570 words) - 23:52, 2 July 2016

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