Jobchange
From Hercules Wiki
Contents |
Syntax
- jobchange <job number>{,<upper flag>};
Description
This command will change the job class of the invoking character. It does work using the job IDs, but you can also use job names. The full list of job names and the IDs they correspond to can be found in db/const.txt.
This command will also set a permanent character-based variable 'jobchange_level' which will contain the job level at the time right before changing jobs, which can be checked for later in scripts.
NOTE: 'upper flag' can alternatively be used to specify the type of job one changes to.
Upper Values
Value | Description |
---|---|
-1 or not set | Preserves the current job type |
0 | Normal/Standard Classes |
1 | High/Advanced Classes |
2 | Baby Classes |
Examples
// This would change your player into a Swordman jobchange 1; // This would change your player into a Swordman High jobchange 4002; // This would change your player into a Swordman jobchange Job_Swordman; // This would change your player into a Swordman High jobchange Job_Swordman_High; // This would change the character to a high swordsman. jobchange Job_Swordman,1;