Clif Emotion
From Hercules Wiki
Contents |
Syntax
void clif_emotion(struct block_list *bl,int type);
Parameters
- bl - Pointer to a block list, which identifies the game object, which shows the emotion.
- type - Indicates, which emotion the game object uses (see e_* constants in db/const.txt for all possible values).
Description
Notifies all clients in bl's area (including bl itself, if it identifies a player), that bl is using an emotion. Causes each client to display an emotion above bl's head, depending on type.
Example
clif_emotion(&sd->bl, 9);
This would show a (...) emotion above the head of given player. All players in his or her vicinity would be able to see this as well.