Checkcell
From Hercules Wiki
Contents |
Syntax
- checkcell ("<map name>",<x>,<y>,<type>);
Description
This command will return 1 or 0, depending on whether the specified cell has the type flag set or not. There are various types to check, all mimicking the server's cell_chk enumeration. The types can be found in db/const.txt..
The meaning of the individual types can be confusing, so here's an
Overview
- cell_chkwall/water/cliff these check directly for the terrain component of the specified cell - cell_chkpass/reach/nopass/noreach passable = not wall & not cliff, reachable = passable wrt. no-stacking mod - cell_chknpc/basilica/landprotector/novending/nochat these check for specific dynamic flags (name indicates what they do)
Examples
mes "Pick a destination map."; input .@map$; mes "Alright, now give me the coordinates."; input .@x; input .@y; if( !checkcell(.@map$,.@x,.@y,cell_chkpass) ) { mes "Can't warp you there, sorry!"; close; } else { mes "Ok, get ready..."; close2; warp .@map$, .@x, .@y; end; }