Changebase

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Syntax

  • changebase <job ID number>;

Description

This command will change the appearance of the invoking character to that of a specified job class. Nothing but appearance will change.

Examples

2338,Wedding_Dress,Wedding Dress,5,43000,,500,,0,,0,119529470,7,0,16,,0,1,0,{ bonus bMdef,15; changebase 22; }

changebase Job_Novice; // Changes player to Novice sprite.

changebase Class; // Changes player back to default sprite.