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  • Tag any page dealing with customization of the Sakexe or RE client with the following so it appears on this page: <pre>[[Category:Client Configuration]]</pre>
    2 members (0 subcategories, 0 files) - 03:05, 13 January 2013

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  • ; [[:Category:Configuration|Configuration]] ...%; color:#363636;"><div style="float: right;">[[Image:angeling1.gif]]</div>Client Side</div>
    5 KB (729 words) - 15:17, 4 June 2017
  • ==Creating custom RagRE client using a DIFF patcher== ... currently used for Hercules. Although it is possible to use an unmodified client with Hercules (up to 2010/08/04), it is typically modified using a DIFF pat
    12 KB (1,893 words) - 11:51, 13 March 2016
  • ...le, which is used to specify multiple [[GRF]] archives to be loaded by the client. It is only supported by [[Hexing|hexed]] clients, which have been diffed w ...he GRF archive name as value. The file is stored in the same folder as the client it is supposed to be used by. Typical DATA.INI:
    5 KB (818 words) - 03:01, 13 January 2013
  • ''sclientinfo.xml'' is a file that configures your modified Sakray client so that it may connect to Hercules Servers, for non-Sakray and Renewal clie <desc>Ragnarok Client Information</desc>
    6 KB (639 words) - 23:34, 16 November 2013
  • Tag any page dealing with customization of the Sakexe or RE client with the following so it appears on this page: <pre>[[Category:Client Configuration]]</pre>
    2 members (0 subcategories, 0 files) - 03:05, 13 January 2013
  • Loading screens are graphics, that are shown when the client is loading map data, before entering the game or while changing maps. ...en, which causes certain quality loss. Try to avoid gradients, because the client reduces the amount of colors used inside the image as well.
    915 B (130 words) - 03:06, 13 January 2013
  • ...sed graphics, sprites, sound effects, map files, etc. used by the Ragnarok client. The main GRF is usually named "data.grf" or "sdata.grf". [[Category:Client Configuration]]
    2 KB (302 words) - 03:07, 13 January 2013
  • ...g=[[Image:KPatcher.png|250px]]<br>KPatcher with default skin after minimal configuration. |type=Patch Client
    5 KB (853 words) - 03:29, 13 January 2013
  • ...pre>[[Image:example-oobe.png|250px]]<br>Example out of the box after basic configuration.</pre> ...nd. Currently used are: ''Patch Client'' and ''Map Editor''.<br><pre>Patch Client</pre>
    3 KB (507 words) - 03:29, 13 January 2013
  • |heading=[[Image:neoncube-oobe.png|250px]]<br>Neoncube after basic configuration with default skin. |type=Patch Client
    7 KB (1,163 words) - 03:32, 13 January 2013
  • |type=Patch Client [[Thor Patcher]] is designed with the client-side config file embed ''inside'' the patcher itself. Since it uses no extr
    16 KB (2,568 words) - 04:45, 23 January 2014
  • ...[[Image:triad-oobe.png|250px]]<br>Triad Patcher out of the box after basic configuration. |type=Patch Client
    14 KB (2,148 words) - 03:38, 13 January 2013
  • This article covers taking the configuration steps to ensure a successful connection to your servers. You are required t The login server handles all login packets from the client. The client sees the login server first and connects to it first. The login server list
    10 KB (1,759 words) - 18:41, 16 September 2016
  • === Configuration Files === import: npc/path/to/configuration.conf
    3 KB (609 words) - 18:53, 16 September 2016
  • This article is aimed at configuration of Hercules for use. It is assumed that you have [[Installation|downloaded] |'''/conf/'''||Main configuration settings, such as connection settings, battle settings and [[mapflag|mapfla
    2 members (0 subcategories, 0 files) - 04:57, 29 July 2014
  • ...packet version in the comment, some things might not work properly, if the client packets have changed since then. When enabled, the server stores client hotkeys. While older clients save them locally in the registry, newer clien
    2 KB (302 words) - 04:30, 18 February 2014
  • ...trictions are put on the map names on client-side. If you ignore them, the client usually crashes upon entering the instanced map. ... (parameter <use basename> in command instance_attachmap), which makes the client think, that it is on the actual map, instead of an instance.
    8 KB (1,318 words) - 10:36, 13 January 2013
  • ... game client. Normal configuration articles should be put into [[:Category:Configuration]] instead. To add an article to this category, place following at the end o
    8 members (0 subcategories, 0 files) - 10:40, 13 January 2013
  • === Configuration Files === import: npc/path/to/configuration.conf
    4 KB (625 words) - 18:44, 16 September 2016
  • ...memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. === The client itself ===
    3 KB (518 words) - 05:03, 14 January 2013

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