Status Percent Heal

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Heals the target in a percentage.

#define status_percent_heal(bl, hp_rate, sp_rate) status_percent_change(NULL, bl, -(hp_rate), -(sp_rate), 3)
status_percent_heal(Target, X, Y);
  • Target:
    • src = User
    • bl = Skill Target
  • X = Amount healed in HP (in % , 100 = 100%, full recovery)
  • Y = Amount healed in SP (in % , 100 = 100%, full recovery)