User contributions
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- 03:08, 6 December 2015 (diff | hist) . . (-163) . . Variables
- 02:48, 6 December 2015 (diff | hist) . . (-1) . . Variables (read 'read_constdb' in script.c, it is declare as bool, means only 1 or 0)
- 02:45, 6 December 2015 (diff | hist) . . (+28) . . Variables (Hercules script engine is case-sensitive. 'A' is \x41 and 'a' is \x61, so they are different thing when read in ascii)
- 02:21, 6 December 2015 (diff | hist) . . (-55) . . Variables (I always used .1 or $@1, no problem ~ In fact, using setd/getd to simulate dimensional array, will having numbers on array name anyway)
- 02:19, 6 December 2015 (diff | hist) . . (-1,406) . . Variables (script engine update lift off this limitations already)
- 02:04, 6 December 2015 (diff | hist) . . (0) . . m Variables
- 01:59, 6 December 2015 (diff | hist) . . (+59) . . Variables
- 01:49, 6 December 2015 (diff | hist) . . (-18) . . Variables ('Patrick' will be read as player variable, if it not defined, it return 0)
- 01:46, 6 December 2015 (diff | hist) . . (-24) . . Variables
- 00:03, 6 December 2015 (diff | hist) . . (-219) . . Variables (TXT server ! How nostalgic ...)
- 23:58, 5 December 2015 (diff | hist) . . (0) . . Variables (Negation is - , ! is Logical Not)
- 23:52, 5 December 2015 (diff | hist) . . (-185) . . Variables (This info is soo outdated, to completely remove an array, deletearray works faster than cleararray with the new script engine update)
- 23:44, 5 December 2015 (diff | hist) . . (-89) . . Variables (Holy ... it still links to rathena SVN !)
- 23:34, 5 December 2015 (diff | hist) . . (+14) . . Timers (Scripting) (read 'npc_timerevent_export' in src/map/npc.c, the 't' is INT, so it can be as big as int goes)
- 23:27, 5 December 2015 (diff | hist) . . (-223) . . Timers (Scripting) (I dislike the method that set the value into the future, better stick to this one. Previous method will bug if that number turn into a configurable variable, and that variable is decrease)
- 22:43, 5 December 2015 (diff | hist) . . (0) . . m Timers (Scripting) (oops ... the @boom variable has to set only when addtimer together ... otherwise if the player dead/warp during the close button, the variable been set without addtimer triggered)
- 21:11, 5 December 2015 (diff | hist) . . (+92) . . Timers (Scripting)
- 21:07, 5 December 2015 (diff | hist) . . (-8) . . Timers (Scripting) (nothing much to say about this part)
- 20:46, 5 December 2015 (diff | hist) . . (-56) . . Timers (Scripting) (how do the OnCharIfInit come out in the 1st place ? o.o)
- 20:39, 5 December 2015 (diff | hist) . . (+14) . . m Timers (Scripting) (fix some typo)
- 17:32, 5 December 2015 (diff | hist) . . (+222) . . Timers (Scripting) (getnpctimer(0) can't use with attachnpctimer yet ... as of now, better tell this properly first)
- 17:15, 5 December 2015 (diff | hist) . . (+80) . . Timers (Scripting) (oops ... I accidentally click Save instead of Show Preview)
- 17:10, 5 December 2015 (diff | hist) . . (+821) . . Timers (Scripting) (deltimer script command is missing from this section, so I add a bomb npc. However my english too sux to explain that script (that person who write this is very good) so help me expand that area)
- 15:44, 5 December 2015 (diff | hist) . . (+187) . . Timers (Scripting) (indent the script first)
- 15:27, 5 December 2015 (diff | hist) . . (+24) . . Timers (Scripting) (indent every script)
- 15:23, 5 December 2015 (diff | hist) . . (+60) . . Timers (Scripting) (seriously ... indent the script please)
- 15:15, 5 December 2015 (diff | hist) . . (+39) . . m Timers (Scripting) (fix the npc sprite name first... need to read this file over again)
- 15:09, 5 December 2015 (diff | hist) . . (+22) . . m Bg monster set team (mapannounce syntax broken ... also found this on doc/script_commands.txt too) (current)
- 14:36, 5 December 2015 (diff | hist) . . (+12) . . m Scripting (fix broken link of Timers) (current)
- 14:32, 5 December 2015 (diff | hist) . . (-849) . . Tips and Tricks (Scripting) (Sheep counting method (using sleep to bypass infinite loop) should be deprecated with freeloop script command, also using sleep to bypass infinite loop can produce multi-thread situation, which leads to undesired result) (current)
- 18:50, 3 December 2015 (diff | hist) . . (0) . . m Building HPM Plugin for MSVC (what a typo ... its 'Preprocessor')
- 17:51, 3 December 2015 (diff | hist) . . (+180) . . Building HPM Plugin for MSVC (commit/1e2f24a2fcb13b8a2fe06f4cc829670303760929 <- this revision added PCRE_SUPPORT to plugin)
- 17:41, 3 December 2015 (diff | hist) . . (0) . . File:Step16.JPG (Annieruru uploaded a new version of "File:Step16.JPG": no need to type the name of the file $(ProjectName) can do it) (current)
- 17:30, 3 December 2015 (diff | hist) . . (+179) . . N File:Step17.jpg (https://github.com/HerculesWS/Hercules/commit/1e2f24a2fcb13b8a2fe06f4cc829670303760929 After this revision, all plugin has to include PCRE_SUPPORT; for all windows platform plugin) (current)
- 09:47, 4 November 2015 (diff | hist) . . (-23) . . Custom Mobs (→Database Structure)
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