Difference between revisions of "Monster"

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(Created page with "{{OtherUse|the script command|the game object|Mob}} ==Syntax== *'''monster''' <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">]; ==Description==...")

Revision as of 11:32, 16 August 2013

This article is about the script command. For the game object, see Mob.

Syntax

  • monster <"map name">, <x>, <y>, <"display name">, <mob id>, <amount>[, <"event label">];

Description

This command spawns a monster at given map and coordinates, using given class and amount. Monsters spawned with this command will not re-spawn after being killed.

To address the map, on which the running NPC resides, map name can be set to "this". Spawning the monster on random coordinates is accomplished by setting parameters x and y to 0. The parameter display name specifies the in-game name of the monster, which is not necessary required to be the actual name, such as "Prontera minion". The display name accepts also two magic names, "--ja--" and "--en--", which are replaced by the server with the value of the kROName and iROName mob db columns of the given mob id, respectively. Setting the mob id to -1, -2 or -3 will spawn a random monster from the dead branch, poring box or bloody branch list respectively.

Optionally an event label can be specified, which has the form "NpcName::OnLabel" and is run upon the monster's death. If the killer was a player, it will be attached to the invoked script.

Example

    mes "I will spawn 5 Porings for you!";
    close2;
    monster "this",0,0,"Poring 1",1002,1,strnpcinfo(0)+"::OnPoring1Dead";
    monster "this",0,0,"Poring 2",1002,1,strnpcinfo(0)+"::OnPoring2Dead";
    monster "this",0,0,"Poring 3",1002,1,strnpcinfo(0)+"::OnPoring3Dead";
    monster "this",0,0,"Poring 4",1002,1,strnpcinfo(0)+"::OnPoring4Dead";
    monster "this",0,0,"Poring 5",1002,1,strnpcinfo(0)+"::OnPoring5Dead";
    end;

OnPoring1Dead:
    mes "You killed Poring 1";
    close;
OnPoring2Dead:
    mes "You killed Poring 2";
    close;
OnPoring3Dead:
    mes "You killed Poring 3";
    close;
OnPoring4Dead:
    mes "You killed Poring 4";
    close;
OnPoring5Dead:
    mes "You killed Poring 5";
    close;

This will spawn 5 Porings randomly distributed on the map of the invoking character with the names "Poring 1" to "Poring 5". Each time the player kills one of them, it triggers the given event label in the NPC, which will say "You killed Poring X"