Difference between revisions of "Break"

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(Created page with "== Syntax == * break; == Description == This command lets you break out of a loop or a switch block. After the break; command has been issued, the script will con...")
 
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== Description ==
 
== Description ==
This command lets you break out of a [[loop]] or a [[switch]] block. After the break; command has been issued, the script will continue where needed.
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This command lets you break out of a [[Loops|loop]] or a [[switch]] block. After the break; command has been issued, the script will continue where needed.
  
 
== Examples ==
 
== Examples ==

Latest revision as of 16:50, 3 October 2013

Contents

Syntax

  • break;

Description

This command lets you break out of a loop or a switch block. After the break; command has been issued, the script will continue where needed.

Examples

switch (getequipweaponlv(EQI_HAND_L)) {
case 0:
	mes "You are holding a shield, so it doesnt have a level";
	break;
case 1:
case 2:
case 3:
case 4:
	mes "You are holding a lvl "+ getequipweaponlv(EQI_HAND_L) +" weapon";
	break;
case 5:
	mes "You are holding a lvl 5 weapon, hm, must be a custom design";
	break;
}
close;

See Also