Difference between revisions of "Bg monster set team"
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(Created page with "== Syntax == * bg_monster_set_team <GID>,<Battle Group>; == Description == This command will change the allegiance if a monster in battlegrounds. GID can be set when ...") |
m (mapannounce syntax broken ... also found this on doc/script_commands.txt too) |
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Line 9: | Line 9: | ||
OnEnable: | OnEnable: | ||
− | [[mapannounce]] "A guardian has been summoned for Battle Group 2!",bc_map, | + | [[mapannounce]] "bat_b01", "A guardian has been summoned for Battle Group 2!", bc_map, 0xFFCE00; |
[[set]] $@Guardian, [[bg_monster]]($@BG_2,"bat_a01",268,204,"Guardian",1949,"NPCNAME::OnMyMobDead"); | [[set]] $@Guardian, [[bg_monster]]($@BG_2,"bat_a01",268,204,"Guardian",1949,"NPCNAME::OnMyMobDead"); | ||
[[initnpctimer]]; | [[initnpctimer]]; | ||
Line 16: | Line 16: | ||
[[OnTimer]]1000: | [[OnTimer]]1000: | ||
[[stopnpctimer]]; | [[stopnpctimer]]; | ||
− | [[mapannounce]] "Erm, sorry about that! This monster was meant for Battle Group 1.",bc_map, | + | [[mapannounce]] "bat_b01", "Erm, sorry about that! This monster was meant for Battle Group 1.", bc_map, 0xFFCE00; |
[[bg_monster_set_team]] $@Guardian, $@BG_1; | [[bg_monster_set_team]] $@Guardian, $@BG_1; | ||
[[end]]; | [[end]]; | ||
[[Category:Script Command]] | [[Category:Script Command]] |
Latest revision as of 15:09, 5 December 2015
Syntax
- bg_monster_set_team <GID>,<Battle Group>;
Description
This command will change the allegiance if a monster in battlegrounds. GID can be set when spawning the monster via the bg_monster command.
Examples
end; OnEnable: mapannounce "bat_b01", "A guardian has been summoned for Battle Group 2!", bc_map, 0xFFCE00; set $@Guardian, bg_monster($@BG_2,"bat_a01",268,204,"Guardian",1949,"NPCNAME::OnMyMobDead"); initnpctimer; end; OnTimer1000: stopnpctimer; mapannounce "bat_b01", "Erm, sorry about that! This monster was meant for Battle Group 1.", bc_map, 0xFFCE00; bg_monster_set_team $@Guardian, $@BG_1; end;