Difference between revisions of "IndAI"

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IndAI is a feature employed by [http://hercules.ws/board/topic/342-introducing-hercules-stress-test-server/ Hercules Stress Test Server].
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IndAI is a feature employed by [http://herc.ws/board/topic/342-introducing-hercules-stress-test-server/ Hercules Stress Test Server].
  
 
== Preamble ==
 
== Preamble ==
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== Availability ==
 
== Availability ==
We judged this feature to be potentially dangerous to the private server community if made public, so we'll be keeping it private to be used solely by the [http://hercules.ws/board/topic/342-introducing-hercules-stress-test-server/ Hercules Stress Test Server]
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We judged this feature to be potentially dangerous to the private server community if made public, so we'll be keeping it private to be used solely by the [http://herc.ws/board/topic/342-introducing-hercules-stress-test-server/ Hercules Stress Test Server]
  
 
[[Category:Hercules]]
 
[[Category:Hercules]]

Latest revision as of 12:45, 25 April 2016

IndAI is a feature employed by Hercules Stress Test Server.

Preamble

  1. What is this? to make it short, its the ability for the game server to create and control player-looking units
  2. Why the pretentious name? Inds bad at naming stuff.

Capabilities

  • IndAI units use normal player-character data, making them fit (be compatible) perfectly into all player-character-features.
  • IndAI units are capable of farming, doing pvp, doing woe, doing battlegrounds.

Availability

We judged this feature to be potentially dangerous to the private server community if made public, so we'll be keeping it private to be used solely by the Hercules Stress Test Server