PC Setpos
From Hercules Wiki
Contents |
Syntax
int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype);
Parameters
| Parameter | Description |
|---|---|
| sd | Session data of the player to move. |
| mapindex | Map index of the target map. |
| x | X-coordinate on the target map. |
| y | Y-coordinate on the target map. |
| clrtype | Visual effect upon removing the player from it's current position (clear type).
|
Description
Changes position of a player to a given map and coordinates. If the target map is on different server, it will forward the client to it. If x and y are 0 (zero), random coordinates will be chosen.
Example
pc_setpos(sd, mapindex_name2id(MAP_PAYON), 0, 0, 0);
Warps the player sd to payon on random coordinates without a warp-out effect. Note, that MAP_PAYON is a source define, which resolves to "payon".