Getmobdrops

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Syntax

  • getmobdrops (<mob id>);

Description

This command will find all drops of the specified mob and return the item IDs and drop percentages into arrays of temporary global variables. 'getmobdrops' returns 1 if successful and 0 if the mob ID doesn't exist.

Upon executing this,

Array Description
$@MobDrop_item[] is a global temporary number array which contains the item IDs of the monster's drops.
$@MobDrop_rate[] is a global temporary number array which contains the drop percentages of each item. (1 = .01%)
$@MobDrop_count is the number of item drops found.

Be sure to use $@MobDrop_count to go through the arrays, and not getarraysize, because the temporary global arrays are not cleared between runs of getmobdrops. If a mob with 7 item drops is looked up, the arrays would have 7 elements. But if another mob is looked up and it only has 5 item drops, the server will not clear the arrays for you, overwriting the values instead. So in addition to returning the 5 item drops, the 6th and 7th elements from the last call remain, and you will get 5+2 item drops, of which the last 2 don't belong to the new mob. $@MobDrop_count will always contain the correct number (5), unlike getarraysize which would return 7 in this case.

Examples

	// get a Mob ID from the user
	input .@mob_id;
	
	if (getmobdrops(.@mob_id)) {	// 'getmobdrops' returns 1 on success
		// immediately copy global temporary variables into scope 
		// variables, since we don't know when 'getmobdrops' will get 
		// called again for another mob, overwriting your global temporary 
		// variables.
		set .@count, $@MobDrop_count;
		copyarray .@item[0],$@MobDrop_item[0],.@count;
		copyarray .@rate[0],$@MobDrop_rate[0],.@count;
		
		mes getmonsterinfo(.@mob_id,MOB_NAME) + " - " + .@count + " drops found:";
		for( set .@i,0; .@i < .@count; set .@i,.@i +1 ) {
			mes .@item[.@i] + " (" + getitemname(.@item[.@i]) + ") " 
			+ .@rate[.@i]/100 + ((.@rate[.@i]%100 < 10) ? ".0":".") + .@rate[.@i]%100 + "%";
		}
	} else {
		mes "Unknown monster ID.";
	}
	close;