Setitemscript

From Hercules Wiki
Revision as of 10:31, 24 June 2013 by Neqste (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Contents

Syntax

  • setitemscript(<item id>,<"{ new item script }">{,<type>});

Description

Set a new script bonus to the Item. Very useful for game events. You can remove an item's itemscript by leaving the itemscript argument empty. Returns 1 on success, or 0 on fail (item_id not found or new item script is invalid).

Type can optionally be used indicates which script to set (default is 0):

   0 - Script
   1 - OnEquip_Script
   2 - OnUnequip_Script

Examples

   setitemscript 2637,"{ if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }"; // new bonus
   setitemscript 2637,""; // now without bonus.

See Also