Setnpctimer

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Syntax

  • setnpctimer <tick>{,"NPC Name"};

Description

The 'setnpctimer' is a command that will explicitly set a NPC timer to a given tick. 'getnpctimer' provides timer information. Its parameter defines what type:

0 - Will return the current tick count of the timer.
1 - Will return 1 if there are remaining OnTimer<ticks>:" labels in the 

specified NPC waiting for execution.

2 - Will return the number of times the timer has triggered and will 

trigger an "OnTimer<tick>:" label in the specified NPC.

Example

Here is an example which will help you to understand how the setnpctimer command works.

OnTimer15000:
set $quote,rand(5);
if($quote == 0) goto Lquote0;
if($quote == 1) goto Lquote1;
if($quote == 2) goto Lquote2;
if($quote == 3) goto Lquote3;
if($quote == 4) goto Lquote4;
     Lquote0:
     npctalk "If 0 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote1:
     npctalk "If 1 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote2:
     npctalk "If 2 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote3:
     npctalk "If 3 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote4: 
     npctalk "If 4 is randomly picked you will see this";
     setnpctimer 0;
     end;


Example 2:

	mes "[Man]";
	mes "Ok, I will let you have 30 more seconds...";
	close2;
	initnpctimer;
	// Notice the 'close2'. If there were a 'next' there the timer would 
	// be changed only after the player pressed the 'next' button.
	end;

	OnTimer30000:
		setnpctimer getnpctimer(0)+30000;  //Will directly Call OnTimer60000.
		end;

	OnTimer60000:
		announce "Only 30 seconds passed, but OnTimer60000 Called.",bc_all;
		end;