Difference between revisions of "Countbound"
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(Created page with "== Syntax == * getitembound <item id>,<amount>,<bound type>{,<account ID>}; * getitembound "<item name>",<amount>,<bound type>{,<account ID>}; * getitembound2 <ite...") |
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== Syntax == | == Syntax == | ||
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* [[countbound]] ({<bound type>}) | * [[countbound]] ({<bound type>}) | ||
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mes getitemname(@bound_items[.@i]); | mes getitemname(@bound_items[.@i]); | ||
close; | close; | ||
+ | == See Also == | ||
+ | * [[getitembound]] | ||
+ | * [[getitembound]] | ||
+ | * [[getitembound2]] | ||
+ | * [[getitembound2]] | ||
[[Category:Script Command]] | [[Category:Script Command]] |
Revision as of 04:30, 5 December 2013
Contents |
Syntax
- countbound ({<bound type>})
Description
This function will return the number of bounded items in the character's inventory, and sets an array @bound_items[] containing all item IDs of the counted items. If a bound type is specified, only those items will be counted.
For a list of bound types see getitembound.
Example
Example: mes "You currently have "+countbound()+" bounded items."; next; mes "The list of bounded items include:"; for(set .@i,0; .@i<getarraysize(@bound_items); set .@i,.@i+1) mes getitemname(@bound_items[.@i]); close;