Difference between revisions of "Setwall"
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(Created page with "==Syntax== *'''setwall''' "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<wallname>"; *'''delwall''' "<wallname>"; ==Description== Creates an invisible wall, an array of "set...") |
Latest revision as of 06:30, 6 November 2013
Contents |
Syntax
- setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<wallname>";
- delwall "<wallname>";
Description
Creates an invisible wall, an array of "setcell" starting from x,y and doing a line of the given size in the given direction. The difference with setcell is this one updates the client part too, to avoid the glitch problem. Directions are the same as NPC sprite facing directions: 0=north, 1=northwest, 2=west, etc.
Examples
- script setwall -1,{ end; OnInit: setwall "prontera",64,102,4,2,0,"PrtWall"; }