Difference between revisions of "PC Setpos"

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(Created page with "==Syntax== int '''pc_setpos'''(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype); ==Parameters== {| class="wikitable" border="1" !Parameter ...")
 

Latest revision as of 03:24, 13 January 2013

Contents

Syntax

int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype);

Parameters

Parameter Description
sd Session data of the player to move.
mapindex Map index of the target map.
x X-coordinate on the target map.
y Y-coordinate on the target map.
clrtype Visual effect upon removing the player from it's current position (clear type).
  • 0 - Character fades out.
  • 1 - Character will be displayed as dead.
  • 2 - Re-spawn animation.
  • 3 - Teleport animation.

Description

Changes position of a player to a given map and coordinates. If the target map is on different server, it will forward the client to it. If x and y are 0 (zero), random coordinates will be chosen.

Example

pc_setpos(sd, mapindex_name2id(MAP_PAYON), 0, 0, 0);

Warps the player sd to payon on random coordinates without a warp-out effect. Note, that MAP_PAYON is a source define, which resolves to "payon".