Difference between revisions of "Warpparty"
Dastgirpojee (Talk | contribs) (Created page with "Category:Script_Command ==Syntax== * warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>"}; ==Description== Warps a party to specified map and coordinate give...") |
Latest revision as of 04:56, 20 September 2013
Syntax
- warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>"};
Description
Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(1).
You can also request another party id, given a member's name with getcharid(1,<player_name>).
You can use the following "map names" for special warping behavior:
Random: All party members are randomly warped in their current map (as if they all used a fly wing).
SavePointAll: All party members are warped to their respective save point.
SavePoint: All party members are warped to the save point of the currently attached player (will fail if there's no playerattached).
Leader: All party members are warped to the leader's position. The leader must be online and in the current map-server for this to work.
If you specify a from_mapname, warpparty will only affect those on that map
Example
mes "[Party Warper]"; mes "Here you go!"; close2; set @id,getcharid(1); warpparty "prontera",150,100,@id; close;