Difference between revisions of "Mmo.h"
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− | {{git| | + | {{git|src/common/mmo.h}} This source file holds global declarations and hard-coded settings, that are used by the login, char and map server. If you modify anything, you have to recompile all three servers, otherwise you may run into errors. |
=== PACKETVER === | === PACKETVER === |
Revision as of 10:30, 13 January 2013
src/common/mmo.h This source file holds global declarations and hard-coded settings, that are used by the login, char and map server. If you modify anything, you have to recompile all three servers, otherwise you may run into errors.
Contents |
PACKETVER
Specifies the packet version to use for server-client communication. It must be set to date, your client has been released at, e. g. 20090922 for 2009-09-22aRagexeRE. Note: If you have a client, that is newer, than the latest packet version in the comment, some things might not work properly, if the client packets have changed since then.
ENABLE_SC_SAVING
If you disable this define, all status changes get discarded upon logout.
HOTKEY_SAVING
When enabled, the server stores client hotkeys. While older clients save them locally in the registry, newer clients require this define to be enabled.
MAX_MAP_PER_SERVER
Sets how many maps a single map server may manage. This also includes instanced maps.
MAX_INVENTORY
Sets maximum amount of item slots in the character item inventory. If you set this above 127, some scripts, that enumerate characters' inventory will break.
MAX_CHARS
Max number of characters per account. Note, that changing this setting alone is not enough if the client is not hexed to support more characters as well.
GLOBAL_REG_NUM
Max number of permanent char variables.
ACCOUNT_REG_NUM
Max number of permanent account variables.
ACCOUNT_REG_NUM2
Max number of permanent global account variables.