Difference between revisions of "Setnpctimer"

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(Created page with "== Syntax == *'''setnpctimer''' <tick>{,"NPC Name"}; == Description == The 'setnpctimer' is a command that will explicitly set a NPC timer to a given tick. == Example =...")
 
 
(One intermediate revision by one user not shown)
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== Description ==
 
== Description ==
 
The '[[setnpctimer]]' is a command that will explicitly set a NPC timer to a given tick.  
 
The '[[setnpctimer]]' is a command that will explicitly set a NPC timer to a given tick.  
 +
'[[getnpctimer]]' provides timer information. Its parameter defines what type:
 +
 +
0 - Will return the current tick count of the timer.
 +
1 - Will return 1 if there are remaining [[OnTimer]]<ticks>:" labels in the
 +
specified NPC waiting for execution.
 +
2 - Will return the number of times the timer has triggered and will
 +
trigger an "OnTimer<tick>:"  label in the specified NPC.
  
 
== Example ==
 
== Example ==
{{outdated|type=section}}
 
 
Here is an example which will help you to understand how the '''setnpctimer''' command works.
 
Here is an example which will help you to understand how the '''setnpctimer''' command works.
  
Line 36: Line 42:
 
       '''setnpctimer''' 0;
 
       '''setnpctimer''' 0;
 
       end;
 
       end;
 +
 +
 +
Example 2:
 +
<pre>
 +
mes "[Man]";
 +
mes "Ok, I will let you have 30 more seconds...";
 +
close2;
 +
initnpctimer;
 +
// Notice the 'close2'. If there were a 'next' there the timer would
 +
// be changed only after the player pressed the 'next' button.
 +
end;
 +
 +
OnTimer30000:
 +
setnpctimer getnpctimer(0)+30000;  //Will directly Call OnTimer60000.
 +
end;
 +
 +
OnTimer60000:
 +
announce "Only 30 seconds passed, but OnTimer60000 Called.",bc_all;
 +
end;
 +
</pre>
 +
[[Category:Script Command]]

Latest revision as of 17:01, 3 October 2013

Syntax

  • setnpctimer <tick>{,"NPC Name"};

Description

The 'setnpctimer' is a command that will explicitly set a NPC timer to a given tick. 'getnpctimer' provides timer information. Its parameter defines what type:

0 - Will return the current tick count of the timer.
1 - Will return 1 if there are remaining OnTimer<ticks>:" labels in the 

specified NPC waiting for execution.

2 - Will return the number of times the timer has triggered and will 

trigger an "OnTimer<tick>:" label in the specified NPC.

Example

Here is an example which will help you to understand how the setnpctimer command works.

OnTimer15000:
set $quote,rand(5);
if($quote == 0) goto Lquote0;
if($quote == 1) goto Lquote1;
if($quote == 2) goto Lquote2;
if($quote == 3) goto Lquote3;
if($quote == 4) goto Lquote4;
     Lquote0:
     npctalk "If 0 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote1:
     npctalk "If 1 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote2:
     npctalk "If 2 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote3:
     npctalk "If 3 is randomly picked you will see this";
     setnpctimer 0;
     end;
     Lquote4: 
     npctalk "If 4 is randomly picked you will see this";
     setnpctimer 0;
     end;


Example 2:

	mes "[Man]";
	mes "Ok, I will let you have 30 more seconds...";
	close2;
	initnpctimer;
	// Notice the 'close2'. If there were a 'next' there the timer would 
	// be changed only after the player pressed the 'next' button.
	end;

	OnTimer30000:
		setnpctimer getnpctimer(0)+30000;  //Will directly Call OnTimer60000.
		end;

	OnTimer60000:
		announce "Only 30 seconds passed, but OnTimer60000 Called.",bc_all;
		end;