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− | == Syntax ==
| + | #REDIRECT [[getcastledata]] |
− | *'''getcastledata'''("<map name>",<type of data>)
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− | *'''setcastledata'''"<map name>",<type of data>,<value>;
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− | <br />
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− | == Description ==
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− | This function returns the castle ownership information for the castle referred to by its map name. Castle information is stored in `guild_castle` SQL table.
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− | <br />
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− | == Type of datas ==
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− | Types of data correspond to `guild_castle` table columns:
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− | 1 - `guild_id` - Guild ID.
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− | 2 - `economy` - Castle Economy score.
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− | 3 - `defense` - Castle Defense score.
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− | 4 - `triggerE` - Number of times the economy was invested in today.
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− | 5 - `triggerD` - Number of times the defense was invested in today.
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− | 6 - `nextTime` - unused
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− | 7 - `payTime` - unused
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− | 8 - `createTime` - unused
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− | 9 - `visibleC` - Is 1 if a Kafra was hired for this castle, 0 otherwise.
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− | 10 - `visibleG0` - Is 1 if the 1st guardian is present (Soldier Guardian)
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− | 11 - `visibleG1` - Is 1 if the 2nd guardian is present (Soldier Guardian)
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− | 12 - `visibleG2` - Is 1 if the 3rd guardian is present (Soldier Guardian)
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− | 13 - `visibleG3` - Is 1 if the 4th guardian is present (Archer Guardian)
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− | 14 - `visibleG4` - Is 1 if the 5th guardian is present (Archer Guardian)
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− | 15 - `visibleG5` - Is 1 if the 6th guardian is present (Knight Guardian)
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− | 16 - `visibleG6` - Is 1 if the 7th guardian is present (Knight Guardian)
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− | 17 - `visibleG7` - Is 1 if the 8th guardian is present (Knight Guardian)
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− | All types of data have their meaning determined by War of Emperium scripts,
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− | with exception of:
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− | - `guild_id` that is always considered ID of the guild that owns the castle,
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− | - `defense` that is used in Guardians & Emperium HP calculations,
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− | - `visibleG` that is always considered to hold guardian presence bits.
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− | The ''''setcastledata'''' command will behave identically, but instead of returning
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− | values for the specified types of accessible data, it will alter them and cause
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− | them to be sent to the char-server for storage.
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− | Changing Guild ID or Castle Defense will trigger additional actions, like
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− | recalculating guardians' HP.
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