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		<title>Permanent Monster Spawn - Revision history</title>
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		<updated>2026-05-01T07:39:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.herc.ws/w/index.php?title=Permanent_Monster_Spawn&amp;diff=988&amp;oldid=prev</id>
		<title>Noil at 12:22, 17 August 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.herc.ws/w/index.php?title=Permanent_Monster_Spawn&amp;diff=988&amp;oldid=prev"/>
				<updated>2015-08-17T12:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:22, 17 August 2015&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; prt_maze03,0,0,0,0	monster	Baphomet	1039,1,7200000,600000,0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; prt_maze03,0,0,0,0	monster	Baphomet	1039,1,7200000,600000,0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this example one Baphomet (Monster ID #1039) will be spawned randomly on the map prt_maze03. It will respawn in about 2 hours (7200000/1000&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/60&lt;/del&gt;/60 = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;). The variance is 10 minutes, so it will respawn sometime between 2 hours to 2 hours and ten minutes after death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this example one Baphomet (Monster ID #1039) will be spawned randomly on the map prt_maze03. It will respawn in about 2 hours (7200000/1000/60 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;120 minutes&lt;/ins&gt;). The variance is 10 minutes, so it will respawn sometime between 2 hours to 2 hours and ten minutes after death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; pay_dun04,120,115,0,0	monster	Moonlight Flower	1150,1,3600000,600000,0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; pay_dun04,120,115,0,0	monster	Moonlight Flower	1150,1,3600000,600000,0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this example one Moonlight Flower (Monster ID #1150) will be spawned at X:120 Y:115 on the map pay_dun04. It will respawn in about 1 hour (3600000/1000&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/60&lt;/del&gt;/60 = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;). The variance is 10 minutes, so it will respawn sometime between 1 hour to 1 hour and ten minutes after death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this example one Moonlight Flower (Monster ID #1150) will be spawned at X:120 Y:115 on the map pay_dun04. It will respawn in about 1 hour (3600000/1000/60 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;60 minutes&lt;/ins&gt;). The variance is 10 minutes, so it will respawn sometime between 1 hour to 1 hour and ten minutes after death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scripting]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Scripting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Noil</name></author>	</entry>

	<entry>
		<id>https://wiki.herc.ws/w/index.php?title=Permanent_Monster_Spawn&amp;diff=143&amp;oldid=prev</id>
		<title>Nameless2you: Created page with &quot;A '''permanent monster spawn''' is a monster which is intended to spawn and then respawn naturally via timer. Monsters spawned in this fashion will continue to respawn automat...&quot;</title>
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				<updated>2013-01-13T10:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;permanent monster spawn&amp;#039;&amp;#039;&amp;#039; is a monster which is intended to spawn and then respawn naturally via timer. Monsters spawned in this fashion will continue to respawn automat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A '''permanent monster spawn''' is a monster which is intended to spawn and then respawn naturally via timer. Monsters spawned in this fashion will continue to respawn automatically at set intervals. This is in contrast to NPC spawned monsters which are spawned only under certain conditions set forth in the script. Most monsters in Ragnarok Online are permanent monster spawns. The files which spawn monsters this way are usually located in ''npc/mobs/'', but this is not a requirement.&lt;br /&gt;
&lt;br /&gt;
== Script Syntax ==&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;color:#111111; background:#FFFFFF; padding:1em; border:1px solid #8FBC8F&amp;quot;&amp;gt;&lt;br /&gt;
string[32](''map_name''),ushort(''x''),ushort(''y'')[,short(''x2'') = 0[,short(''y2'') = 0]]	&amp;lt;TAB&amp;gt;	'''monster''' string[24](''name'')	&amp;lt;TAB&amp;gt;	short(''mob_id''),ushort(''amount'')[,uint(''delay'')= 0[,uint(''variance'') = 0[,string[50](''event'')] = null]]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Script Explanation ==&lt;br /&gt;
* '''map_name'''	= Map Name (&amp;quot;this&amp;quot; is actual map)&lt;br /&gt;
* '''X'''		= X (horizontal) coordinates on map_name&lt;br /&gt;
* '''Y'''		= Y (vertical) coordinates on map_name&lt;br /&gt;
* '''X2'''		= X2 (horizontal) rectangle&lt;br /&gt;
* '''Y2'''		= Y2 (vertical) rectangle&lt;br /&gt;
* '''&amp;lt;TAB&amp;gt;'''		= Replace this with a tab&lt;br /&gt;
* '''Name'''		= Name that will show&lt;br /&gt;
* '''mob_id'''		= Monster ID (from mob_db)&lt;br /&gt;
* '''&amp;lt;TAB&amp;gt;'''		= Replace this with a tab&lt;br /&gt;
* '''amount'''		= Amount to be spawned&lt;br /&gt;
* '''delay'''		= Delay (in milliseconds)&lt;br /&gt;
* '''variance'''	= Delay variance (in milliseconds)&lt;br /&gt;
* '''event'''		= NPC event that will be called when the monster dies ('''Example:''' ''NPCName::Label'')&lt;br /&gt;
&lt;br /&gt;
== Script Examples ==&lt;br /&gt;
 prt_fild08,0,0,0,0	monster	Poring	1002,70,0,0,0&lt;br /&gt;
In this example 70 Porings (Monster ID #1002) will be spawned randomly on the map prt_fild08. They will respawn instantly upon death.&lt;br /&gt;
&lt;br /&gt;
 prt_fild08,0,0	monster	Poring	1002,70&lt;br /&gt;
This will produce the same results as above, but omits the optional fields.&lt;br /&gt;
&lt;br /&gt;
 prt_fild08,0,0,0,0	monster	Poring,50	1002,70,0,0,0&lt;br /&gt;
This will produce the same results as above, but spawn Porings with level 50.&lt;br /&gt;
&lt;br /&gt;
 prt_maze03,0,0,0,0	monster	Baphomet	1039,1,7200000,600000,0&lt;br /&gt;
In this example one Baphomet (Monster ID #1039) will be spawned randomly on the map prt_maze03. It will respawn in about 2 hours (7200000/1000/60/60 = 2). The variance is 10 minutes, so it will respawn sometime between 2 hours to 2 hours and ten minutes after death.&lt;br /&gt;
&lt;br /&gt;
 pay_dun04,120,115,0,0	monster	Moonlight Flower	1150,1,3600000,600000,0&lt;br /&gt;
In this example one Moonlight Flower (Monster ID #1150) will be spawned at X:120 Y:115 on the map pay_dun04. It will respawn in about 1 hour (3600000/1000/60/60 = 1). The variance is 10 minutes, so it will respawn sometime between 1 hour to 1 hour and ten minutes after death.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Nameless2you</name></author>	</entry>

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